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Game Designer
Renee Bauer
Specializing in Level Design

Role
Genre
Platform
Team Size
Released on
Designer/ asset creation/ Level Designer
Platform
PC
10
Steam

Engine
Unity

Description
A third person platformer with 2D characters in a stylized 3D environment. The player is tasked with retrieving lost stars and returning them to their respective constellations. For each star returned, the player gets a small buff to their stats and more story will be revealed. Explore the world using a grapple hook, low gravity and jump pads while avoiding a variety of enemies. The goal of each level is to safely return the stars without falling or dying.
My Roles & Responsibilities:
-
2D pixel illustrations of assets
Designed characters
2D animations of characters
Character references
-
Designing and implementing levels
Created the level in engine
Created map guide
Created visual references of buildings and level design
Level Design

Assets







Design Goal
The goal for this game is for the player to be able to freely traverse through the map after the tutorial stage while finding new weapons and lost ship parts.
Design Process
Each section of this level was separately designed to teach the player new mechanics earned through finding new weapons aroudn the map. The different zones were then connected trhough smaller rooms that contained platforming challenges and enemies.
Post Mortem
What went well
-
Map works well with mechanics
-
Enemy placement
-
Communicaion with team members
-
Map intergration into engine
Challenges
-
Creating a large map on different editors
-
Working remote from the team
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