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Game Designer
Renee Bauer
Specializing in Level Design

Unreal Engine
Role
Genre
Designer
Real-time strategy
Platform
PC
Team Size
20
Release on
Not Released
Engine
Unreal

Description
Dive headfirst into an all-encompassing fantasy world as you command an army of your choosing and compete to dominate the battlefield in this streamlined classic competitive genre.
Easy to pick up but hard to master; watch as your army and the world around you evolves and adapts to your choices.
Game Design Doc
My Roles & Responsibilities:
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Character Artist
Designed robot faction characters
Created character references for goblin and robot faction
-
2D illustrations
Created attack story boards
Level concept art
2D asset concepts
-
Level Design
Created level designs
Level Design
Character Design


Attack Animation Concepts




Design Goal
The goal for this level was to give the players lots of room to experiment with potential stratigies and help them master the games mechanics.
Design Process
The level was designed to be easy to understand with its symmetrical design and closed spaces. I also gave the players open space to encurrage them to experament with the edit terrain tool.
Post Mortem
What went well
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Character concept art
-
Designing the level around the games mechannics
-
Weekly meetings
What went wrong
-
Creative differences in the design team
-
A large loss of intrest in working on the project after the project leaders graduated
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