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Unreal Engine

Role

Genre

Designer

Real-time strategy

Platform

PC

Team Size

20

Release on

Not Released

Engine

Unreal

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Description

Dive headfirst into an all-encompassing fantasy world as you command an army of your choosing and compete to dominate the battlefield in this streamlined classic competitive genre. 

Easy to pick up but hard to master; watch as your army and the world around you evolves and adapts to your choices.

Game Design Doc

My Roles & Responsibilities:
  • Character Artist
Designed robot faction characters
Created character references for goblin and robot faction
  • 2D illustrations
Created attack story boards

Level concept art

2D asset concepts

  • Level Design
Created level designs

Level Design

Character Design

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WCMap.png

Attack Animation Concepts

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Design Goal
The goal for this level was to give the players lots of room to experiment with potential stratigies and help them master the games mechanics. 
Design Process
The level was designed to be easy to understand with its symmetrical design and closed spaces. I also gave the players open space to encurrage them to experament with the edit terrain tool.
Post Mortem
What went well
  • Character concept art
  • Designing the level around the games mechannics
  • Weekly meetings
What went wrong
  • Creative differences in the design team
  • A large loss of intrest in working on the project after the project leaders graduated
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