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SftSIm.jpeg

Role

Genre

Platform

Team Size

Designer/character artist/2D Animation

Platform

PC

6

Released on

Itch

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Engine

Unreal Engine

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Gameplay

Description

A third person platformer with 2D characters in a stylized 3D environment. The player is tasked with retrieving lost stars and returning them to their respective constellations. For each star returned, the player gets a small buff to their stats and more story will be revealed. Explore the world using a grapple hook, low gravity and jump pads while avoiding a variety of enemies. The goal of each level is to safely return the stars without falling or dying.

My Roles & Responsibilities:
  • Lead Designer and Creative Direction
Created visual references of buildings and level design
Team Coordination: assigned roles and responsibilities to teammates
  • 2D illustrations
Designed all characters
2D animations of characters
Character references
Creating promotional art
  • Designing and implementing levels
Created the level in engine
Created map guide

Level Design

SftSm.png
Map1.png
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2nd Level

SftSMansionMap.png
SftSlev2-1.png
SftSLev2-2.png

Game Design Doc

Character Art

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QDpfI5l7uw8Ah1L3hdbfRQI8as1u6zKbAItqTmgdJbPPMfd9zdzaj2EPkeOR.png
SftSChar.png

2D Animation

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GIF1.GIF
GIF2.GIF
Design Goal
The goal for this game is the have the player constantly moving with moving platforms, enemies, sling shots, and with the characters movement. 
Design Process
Each level was designed for a lot of movement and comabat encounters as the player explored the game searching for star fragments or secrets.
Post Mortem
What went well
  • Character concept art
  • Designing the level around the games mechannics
  • Art intergration
  • Creating the GDD
Challenges
  • Leading the team
  • Creating character animations when animator was unable to
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