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Yard Shenanigans

Gameplay

Level Design

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Description

The level focuses on a narrative experience, assigning tasks and quests to a player who must defeat enemies along the way.

Game Design Doc

Design Goals
Storytelling
  • Conveying the story to the player without directly stating it
Gameplay
  • Having more complex gameplay coupled with quests and fighting enemies
Design Process
This level is designed to tell a story while having more complex gameplay. The game allows players to complete side quests, fight enemies, avoid turrets, and collect health packs.
Post Mortem
What went well
  • Creating the level & designing the map
  • GDD
  • Art pass
What went wrong
  • Issues with code while implementing C++
  • Design issues
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