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Yard Shenanigans
Gameplay

Level Design



Description
The level focuses on a narrative experience, assigning tasks and quests to a player who must defeat enemies along the way.
Game Design Doc
Design Goals
Storytelling
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Conveying the story to the player without directly stating it
Gameplay
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Having more complex gameplay coupled with quests and fighting enemies
Design Process
This level is designed to tell a story while having more complex gameplay. The game allows players to complete side quests, fight enemies, avoid turrets, and collect health packs.
Post Mortem
What went well
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Creating the level & designing the map
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GDD
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Art pass
What went wrong
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Issues with code while implementing C++
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Design issues
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